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Showing posts with label animation. Show all posts
Showing posts with label animation. Show all posts

Wednesday, May 5, 2010

iClone Animation Class - Part Two

May 15th stuckon3d will be presenting his Animation Class Part Two. Topics to be covered include director mode, keyframes, function curves, links, squash and stretch, arc motions, and lots more.




You can sign up for the class by contacting stuckon3d.

Thursday, March 12, 2009

Finally, no more horse teeth

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I'm rather fond of this character. He took me some time to fiddle with in iclone3. At first, he looked deceptively normal....

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But when I had him lipsynch he looked all toothy, like a horse.

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I finally re-discovered the mouth adjustment feature in iclone, and moved his teeth into a much more suitable, human-like position. Hooray!

Thursday, January 15, 2009

Reimagining an oldie

I'm reworking one of my oldest movies and it's been a fascinating project.

Initially I thought I would split out the audio from the original and use that with new footage, but my voiceover quality is so poor (it was one of my first VO roles) that it began distracting me. I do love my new snowball mic.

I've spent about 20 hours total so far on the first minute. That does include time spent setting up the location, props, characters, costumes, etc.

Iclone has been an amazing tool for getting everything organized. Sketchup warehouse led me to the PERFECT set.

I found my dream costume for the main character at www.coolclones.com.

The funnest part thus far has been setting up the animations. Now, I've not delved into the world of creating my own animations, but I have learned how to break up existing animations to pull just the portion I want to use, move animations around on the timeline, set up multiple characters to be doing various animations at the same time, and goodies of that sort.

I have no anticipated date of release yet, as this is very much a labor of love.

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